More information on the 17c/45 Caterpillar is available here and here. Just as spectacular as the concept of a Turing Machine being built in the Game of Life is the " 17c/45Ĭaterpillar spaceship"-a gigantic pattern involving over 10 million cells that travels across the universe. The details of this construction are available at Paul Rendell's site here. It is possible to build a pattern that acts like a finite state machine connected to two counters."Īlthough it may seem a bit convoluted, this idea became the basis for the construction of a Turing Machine within the Game of Life. This optimization allows for real-time simulations with many more particles and therefore more complex and life-like structures. It is possible to construct logic gates such as AND, OR and NOT using gliders. What is this This is an optimized version of Jeffrey Ventrella's 'Clusters', 'a particle microworld with ambiguous entities'. This "sliding block memory" can be used to simulate a counter. If three gliders are shot in just the right way, the block will move farther away. For example, if two gliders are shot at a block in just the right way, the block will move closer to the source of the gliders. "It is possible for gliders to interact with other objects in interesting ways. ![]() Each 2c/3 signal is made up of two half-signals that can be separated from each other by an arbitrary number of ticks. It supports signals that travel through the wire diagonally at two thirds of the speed of light. The Wikipedia article on the Game of Life notes: RT MLEOnline: Can cellular automata like Conways Game of Life be the solution to making light-based computers work better One Caltech researcher thinks so. A wire discovered by Dean Hickerson in March 1997, using his dr search program. Wikipedia article on Conway's Game of Life Dennett has used the analog of Conway's Life "universe" extensively to illustrate the possible evolution of complex philosophical constructs, such as consciousness and free will, from the relatively simple set of deterministic physical laws governing our own universe." For example, philosopher and cognitive scientist Daniel C. The game can also serve as a didactic analogy, used to convey the somewhat counterintuitive notion that "design" and "organization" can spontaneously emerge in the absence of a designer. ![]() It is interesting for physicists, biologists, economists, mathematicians, philosophers, generative scientists and others to observe the way that complex patterns can emerge from the implementation of very simple rules. Life is an example of emergence and self-organization. "Ever since its publication, Conway's Game of Life has attracted much interest because of the surprising ways in which the patterns can evolve. The emergence of complex behavior-sometimes chaotic and other times seemingly orderly-from the simple rules set out by the Game of Life has notable implications in many fields:
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